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It might not seem like much, but the first Devil May Cry uses fixed camera angles better than just about any other game.
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Again, the first game is especially detailed, and the castle almost takes on a personality of its own after enough time in it.
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The way that a stone pillar gyrates almost like it’s alive and the existence of cobwebbed portraits along a corridor both color the mood for the player. The three games are set in an abandoned castle, a town, and a demonic tower respectively. The locations really set the tone of the game. Where the game really excels is in the setting. Variations on each enemy type keep encounters fresh even late into the game. They’re uncanny, and they have a creepiness to them that holds even after they fall by the dozen. Most of the enemies, particularly those from the first game, are extremely well designed. It’s a unique duality watching protagonist Dante rip through a room full of enemies while still leaving the player feeling trapped and exposed. The way that it utilizes brawling like that of God of War within claustrophobic, survival horror settings adds feelings of both power and vulnerability. The result is a memorable series that has rightfully become one of those games that you really ought to play.ĭevil May Cry borrows ideas from so many different sources, but in this case, the sum is greater than the whole of its parts. It took the gothic atmosphere of Resident Evil, based the mechanics on old school brawlers, and threw a few simplified platforming puzzles in the style of Prince of Persia. Devil May Cry quickly took off in its own direction.
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Originally designed to be a part of Capcom’s main franchise, Resident Evil. When it was first released in 2001, Devil May Cry was a hodgepodge of ideas strung together.
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